Gamification of work and school, COVID-19 public health emergency to expire

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An information sign is displayed as a child arrives with her parent to receive the Pfizer COVID-19 vaccine
An information sign is displayed as a child arrives with her parent to receive the Pfizer COVID-19 vaccine for children 5 to 11 years old at London Middle School in Wheeling, Ill., Nov. 17, 2021. While all eyes are on the new and little-understood omicron variant, the delta form of the coronavirus isn’t finished wreaking havoc in the U.S. There is much that is unknown about omicron, including whether it is more contagious than previous versions, makes people sicker or more easily thwarts the vaccine or breaks through the immunity that people get from a bout of COVID-19. Nam Y. Huh/AP Photo

The Biden administration says it will allow the COVID-19 public health emergency to expire in May. We talk with a Wisconsin doctor about what it means for responding to the virus. We also learn about the rise of gamifcation in our everyday lives.

Featured in this Show

  • How aspects of games are implemented in work, school and government

    The institutions we interact with in our everyday lives adopt the same kind of motivation and reward mechanisms we see in games. We talk to the author a new book on the rise of gamification.

Episode Credits

  • Lee Rayburn Host
  • Rob Ferrett Host
  • Tyler Ditter Technical Director
  • Lorin Cox Producer
  • Adrian Hon Guest

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